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world of warcraft Gold Basics

The Old Gods and the Ordering of Azeroth

Unaware of Sargeras' mission to undo their countless works, the Titans continued to move from world to world, shaping and ordering each planet as they saw fit. Along their journey they happened upon a small world that its inhabitants would later name Azeroth. As the Titans made their way across the primordial landscape, they encountered a number of hostile elemental beings. These elementals, who worshipped a race of unfathomably evil beings known only as the Old Gods, vowed to drive the Titans back and keep their world inviolate from the invaders' metallic touch.

The Pantheon, disturbed by the Old Gods' penchant for evil, waged war upon the elementals and their dark masters. The Old Gods' armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Al'Akir the Windlord, and Neptulon the Tidehunter. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.

The Pantheon shattered the Old Gods' citadels and chained the four evil gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal plane, where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony. The Titans saw that the threat was contained and set to work.

The Titans empowered a number of races to help them fashion the world. To help them carve out the fathomless caverns beneath the earth, the Titans created the dwarf-like earthen from magical, living stone. To help them dredge out the seas and lift the land from the sea floor, the Titans created the immense but gentle sea giants. For many ages the Titans moved and shaped the earth, until at last there remained one perfect continent. At the continent's center, the Titans crafted a lake of scintillating energies. The lake, which they named the Well of Eternity, was to be the fount of life for the world. Its potent energies would nurture the bones of the world and empower life to take root in the land's rich soil. Over time, plants, trees, monsters, and creatures of every kind began to thrive on the primordial continent. As twilight fell on the final day of their labors, the Titans named the continent Kalimdor: "land of eternal starlight".

Charge of the Dragonflights

Satisfied that the small world had been ordered and that their work was done, the Titans prepared to leave Azeroth. However, before they departed, they charged the greatest species of the world with the task of watching over Kalimdor, lest any force should threaten its perfect tranquility. In that age, there were many dragonflights. Yet there were five flights that held dominion over their brethren. It was these five flights that the Titans chose to shepherd the budding world. The greatest members of the Pantheon imbued a portion of their power upon each of the flights' leaders. These majestic dragons (as listed below) became known as the Great Aspects, or the Dragon Aspects.

Aman'Thul, the Highfather of the Pantheon, bestowed a portion of his cosmic power upon the massive bronze dragon, Nozdormu. The Highfather empowered Nozdormu to guard time itself and police the ever-spinning pathways of fate and destiny. The stoic, honorable Nozdormu became known as the Timeless One.

Eonar, the Titan patron of all life, gave a portion of her power to the red leviathan, Alexstrasza. Ever after, Alexstrasza would be known as the Life-Binder, and she would work to safeguard all living creatures within the world. Due to her supreme wisdom and limitless compassion for all living things, Alexstrasza was crowned the Dragonqueen and given dominion over her kind.

Eonar also blessed Alexstrasza's younger sister, the lithe green dragon Ysera, with a portion of nature's influence. Ysera fell into an eternal trance, bound to the waking Dream of Creation. Known as the Dreamer, she would watch over the growing wilds of the world from her verdant realm, the Emerald Dream.

Norgannon, the Titan lore keeper and master-magician, granted the blue dragon, Malygos, a portion of his vast power. From then on, Malygos would be known as the Spell-Weaver, the guardian of magic and hidden arcanum.

Khaz'goroth, the Titan shaper and forger of the world, bestowed some of his vast power upon the mighty black wyrm, Neltharion. The great-hearted Neltharion, known afterwards as the Earth-Warder, was given dominion over the earth and the deep places of the world. He embodied the strength of the world and served as Alexstrasza's greatest supporter.

Thus empowered, the Five Aspects were charged with the world's defense in the Titans' absence. With the dragons prepared to safeguard their creation, the Titans left Azeroth behind forever. Unfortunately it was only a matter of time before Sargeras learned of the newborn world's existence....

The Waking World and the Well of Eternity

Ten thousand years before the orcs and humans clashed in their First War, the world of Azeroth cradled only one massive continent, surrounded by the sea. That landmass, known as Kalimdor, was home to a number of disparate races and creatures, all vying for survival amongst the savage elements of the waking world. At the dark continent's center was a mysterious lake of incandescent energies. The lake, which would later be called the Well of Eternity, was the true heart of the world's magic and natural power. Drawing its energies from the infinite Great Dark beyond the world, the Well acted as a mystical fount, sending its potent energies out across the world to nourish life in all its wondrous forms.

In time, a primitive tribe of nocturnal humanoids cautiously made their way to the edges of the mesmerizing enchanted lake. The feral, nomadic humanoids, drawn by the Well's strange energies, built crude homes upon its tranquil shores. Over time, the Well's cosmic power affected the tribe, making them strong, wise, and virtually immortal. The tribe adopted the name Kaldorei, which meant "children of the stars" in their native tongue. To celebrate their budding society, they constructed great structures and temples around the lake's periphery.

The Kaldorei, or night elves as they would later be known, worshipped the moon goddess, Elune, and believed that she slept within the Well's shimmering depths during the daylight hours. The early night elf priests and seers studied the Well with an insatiable curiosity, driven to plumb its untold secrets and power. As their society grew, the night elves explored the breadth of Kalimdor and encountered its other denizens. The only creatures that gave them pause were the ancient and powerful dragons. The great serpentine beasts were often reclusive, but they did much to safeguard the known lands from potential threats. The night elves discovered that the dragons held themselves to be the protectors of the world - and agreed that they and their secrets were best left alone.

In time, the night elves' curiosity led them to meet and befriend a number of powerful entities, not the least of which was Cenarius, a mighty demigod of the primordial forestlands. The greathearted Cenarius grew fond of the inquisitive night elves and spent a great deal of time teaching them about the natural world. The tranquil Kaldorei developed a strong empathy for the living forests of Kalimdor and reveled in the harmonious balance of nature.

As the seemingly endless ages passed, the night elves' civilization expanded both territorially and culturally. Their temples, roads, and dwelling places stretched across the breadth of the dark continent. Azshara, the night elves' beautiful and gifted queen, built an immense, wondrous palace on the Well's shore that housed her favored servitors within its bejeweled halls. Her servitors, whom she called the Quel'dorei or "Highborne", doted on her every command and believed themselves to be greater than the rest of their brethren. Though Queen Azshara was loved equally by all of her people, the Highborne were secretly envied and disliked by the rest of the night elves.

Sharing the priests' curiosity towards the Well of Eternity, Azshara ordered the Highborne to plumb its secrets and reveal its true purpose in the world. The Highborne buried themselves in their work and studied the Well ceaselessly. In time they developed the ability to manipulate and control the Well's cosmic energies. As their experiments progressed, the Highborne found that they could use their newfound powers to either create or destroy at their leisure. The heedless Highborne had stumbled upon primitive magic and were now resolved to devote themselves to its mastery. Although they agreed that magic was inherently dangerous if handled irresponsibly, Azshara and her Highborne began to practice their spellcraft with reckless abandon. Cenarius and many wizened night elf scholars warned that only calamity would result from toying with the clearly volatile arts of magic. Even so, Azshara and her followers stubbornly continued to expand their burgeoning powers.

As their powers grew, a distinct change came over Azshara and the Highborne. The haughty, aloof upper class became increasingly callous and cruel towards their fellow night elves. A dark, brooding pall veiled Azshara's once-entrancing beauty. She began to withdraw from her loving subjects and refused to interact with any but her trusted Highborne priests.

A young scholar named Malfurion Stormrage, who had spent much of his time studying the primitive arts of druidism, began to suspect that a terrible power was corrupting the Highborne and his beloved queen. Though he could not conceive of the evil that was to come, he knew that the night elves' lives would soon be changed forever !

Starting out
Use your initial workers to start constructing buildings and to start harvesting Lumber. Create additional food for your new army. Build a Hero and your first offensive units via your first "Barracks" building. Once you have built an exploration group with a Hero, send it out and kill nearby Creeps. Do not send your Hero out alone or with only a few units. You need to be able to take out at least 3 Creeps with ease. This will help you level your Hero up, find useful Hero Items, and generate a little additional Gold.

Town Portal Scrolls
It is very important to know all about Town Portal Scrolls .

Defense
Defense can be very important. Build Tower Buildings (Orc Burrows, Guard/Cannon Towers, Spirit Towers, Ancient Protectors, etc.) near your Gold Mine and at Expansion Towns. Sometimes if you lose a battle, your town can be lost too because you do not have enough units to defend your town and enough time to train more. Towers can give you added time to rebuild your army and sometimes drive off a significant enemy attack. Often Towers are enough to make players retreat from attacking your town or Expansion Towns. Be careful not to focus too much on defense, because it often comes at the cost of offensive units. Generally to make progress, you must be continually attacking the enemy. Surround your Towers with buildings to block melee characters from reaching them.

Food
To create a new unit, you must have enough food grown. Be sure to build enough Farms, Orc Burrows, Ziggurats, or Moon Wells so that you will be able to create units when you need them. At the top right portion of the screen, to right of the resource counters, is a listing of Food Used/Food Grown. Keep a watch on that indicator and get more food as necessary so that you have enough. There is no penalty for using more food than you have grown, but you will not be able to create any more units until more food is grown or less food is used which usually means some units die.

Food Cap
The total food cap is 100 regardless of the race you play. You begin the game with a ready supply of food courtesy of your Town Hall building. Each race has a special building that can be built to increase the food cap in regular increments. The Human Alliance builds Farms; the Orcish Horde builds Burrows, the Undead build Ziggurats, and the Night Elves build Moon Wells. However, no matter how many such buildings you create, you cannot exceed 100 food.

Freeing Up Food Space
Sometimes, you run into a situation where you need to quickly build specific combat units but you do not have food. In desperate situations, kill some workers or the most useless unit you can find to free up food for units that would better address the situation at hand. While this may seem an extreme solution to lack of food, it can help out in dire situations.

Corpses
When most units are killed they leave a corpse. Various spells and units can interact with corpses. Flying units and Heroes do not leave corpses. Corpses left on the ground last for 88 seconds before they disappear.

Know How to Counter Each of Your Opponent's Moves
No matter what your enemy does, you should know what to do. That's not easy to do but with research and experience it can be accomplished.

Recon Is Key: Know What Your Enemy Is Doing At All Times
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Watch Game Play Replays: Know Why You Lost
Warcraft III is a game of learning. When you lose you should know why. By knowing why you lost, you can find areas to improve upon on in future games. Watch game replays to figure out where you went wrong and look at areas in which you can improve. If you are stumped, give Replays to your friends and they can give you advice.

Offense vs. Defense
The best defense is a good offense. Don't spend too much time building defenses for your town. A huge defense may protect you from attacks but to advance in the game you need to attack the enemy town and prevent them from expanding and producing. Instead of building too many defenses, you will have much more success building more offensive units, expand to more resource spots, upgrade, and attack.

Clearing Trees
On certain maps you may need to clear trees away to reach Gold Mines. There are also situations where an enemy has heavily defended the front part of a Gold Mine while the backside only has trees for defense. In situations such as those you need to clear trees away.